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Researching Serendipity in Digital Information Environments

by Lori McCay-Peet, Elaine G. Toms & Gary Marchionini Morgan & Claypool Publishers (September 28, 2017)

Chance, luck, and good fortune are the usual go-to descriptors of serendipity, a phenomenon aptly often coupled with famous anecdotes of accidental discoveries in engineering and science in modern history such...

Social Monitoring for Public Health

by Michael J. Paul, Mark Dredze & Gary Marchionini Morgan & Claypool Publishers (August 31, 2017)

Public health thrives on high-quality evidence, yet acquiring meaningful data on a population remains a central challenge of public health research and practice. Social monitoring, the analysis of social media...

Qualitative HCI Research

by Ann Blandford, Dominic Furniss & Stephann Makri Morgan & Claypool Publishers (April 07, 2016)

Human-Computer Interaction (HCI) addresses problems of interaction design: understanding user needs to inform design, delivering novel designs that meet user needs, and evaluating new and existing designs to...

HCI Theory

by Yvonne Rogers Morgan & Claypool Publishers (June 01, 2012)

Theory is the bedrock of many sciences, providing a rigorous method to advance knowledge, through testing and falsifying hypotheses about observable phenomena. To begin with, the nascent field of HCI followed...

Research in the Wild

by Yvonne Rogers, Paul Marshall & John M. Carroll Morgan & Claypool Publishers (April 04, 2017)

The phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived...

Multitasking in the Digital Age

by Gloria Mark Morgan & Claypool Publishers (April 01, 2015)

In our digital age we can communicate, access, create, and share an abundance of information effortlessly, rapidly, and nearly ubiquitously. The consequence of having so many choices is that they compete for...

Designing for Gesture and Tangible Interaction

by Mary Lou Maher, Lina Lee & John M. Carroll Morgan & Claypool Publishers (March 15, 2017)

Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new...

Information Architecture

by Wei Ding, Xia Lin, Michael Zarro & Gary Marchionini Morgan & Claypool Publishers (February 27, 2017)

Information Architecture is about organizing and simplifying information, designing and integrating information spaces/systems, and creating ways for people to find and interact with information content. Its...

Contextual Design: Evolved

by Karen Holtzblatt & Hugh Beyer Morgan & Claypool Publishers (October 01, 2014)

Contextual Design is a user-centered design process that uses in-depth field research to drive innovative design. Contextual Design was first invented in 1988 and has since been used in a wide variety of industries...